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BE TINY AND ROB GRANDPA

BE TINY AND ROB GRANDPA

A Roblox experience owned by plastic chair.

AdventureENstealthsneakingheist

BE TINY AND ROB GRANDPA is an adventure experience created on 2026-02-15. It has 34,551,443 lifetime visits and 34,556 favorites. Currently, 1,022 players are active. The experience holds a 72% like percentage. The description outlines gameplay involving stealth and heist mechanics to avoid waking Grandpa.

Description (written by the developer; not a statement by this register)

WELCOME TO BE TINY AND ROB GRANDPA 🤫👴 ⚠️ BE QUIET: Don't wake up Grandpa! 💰 HEIST: Sneak in, grab $1,000, and escape! 🚫 DON'T GET CAUGHT: If he hears you, it's game over! 🏃‍♂️💨 👍 LIKE + JOIN GROUP FOR UPDATES 👍

Last updated by the developer 4 May 2026, 22:40 UTC.

1,200
playing (measured 25 Aug 2026, 21:50 UTC)
37,062,030
lifetime visits
72%
liked (5,636 👍 / 2,201 👎)
37,245
favourites (1.0 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5981,8261,2121,20010 August 202625 August 2026
99 measurements spanning 15 days, net +602. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 414–2,010 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 99
Measured (UTC)PlayersChange
25 Aug 2026, 21:501,200-2
25 Aug 2026, 20:501,202-148
25 Aug 2026, 19:501,350-72
25 Aug 2026, 18:501,422-114
25 Aug 2026, 17:501,536+113
25 Aug 2026, 16:501,423-38
25 Aug 2026, 15:501,461+16
25 Aug 2026, 14:501,445+44
25 Aug 2026, 13:501,401-53
25 Aug 2026, 12:501,454+115
25 Aug 2026, 11:501,339+125
25 Aug 2026, 10:501,214+68
25 Aug 2026, 09:501,146+51
25 Aug 2026, 08:501,095+105
25 Aug 2026, 07:50990+163
25 Aug 2026, 06:50827+57
25 Aug 2026, 05:50770+6
25 Aug 2026, 04:50764-112
25 Aug 2026, 03:50876-105
25 Aug 2026, 02:50981first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome11,018,909 · 100.0% win
Thrown Outside · other2,240,080 · 25.4% win
Thrown in Oven · other2,232,577 · 25.4% win
Thrown in Fridge · other2,019,047 · 23.3% win
Master Thief · other1,693,797 · 16.2% win
Thrown in Toilet · other1,674,576 · 18.8% win
Thrown in Chimney · other586,766 · 6.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7221 August 202625 August 2026
99 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 99
Measured (UTC)% likedChange
25 Aug 2026, 21:5072no change
25 Aug 2026, 20:5072no change
25 Aug 2026, 19:5072no change
25 Aug 2026, 18:5072no change
25 Aug 2026, 17:5072no change
25 Aug 2026, 16:5072no change
25 Aug 2026, 15:5072no change
25 Aug 2026, 14:5072no change
25 Aug 2026, 13:5072no change
25 Aug 2026, 12:5072no change
25 Aug 2026, 11:5072no change
25 Aug 2026, 10:5072no change
25 Aug 2026, 09:5072no change
25 Aug 2026, 08:5072no change
25 Aug 2026, 07:5072no change
25 Aug 2026, 06:5072no change
25 Aug 2026, 05:5072no change
25 Aug 2026, 04:5072no change
25 Aug 2026, 03:5072no change
25 Aug 2026, 02:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.