Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
⚡Copperfield Recreational Laboratories (CfRL)

⚡Copperfield Recreational Laboratories (CfRL)

A Roblox experience owned by Garteon Technologies.

SimulatorENsimulationlore-heavyengineering

Description (written by the developer; not a statement by this register)

Located and built on a foreign island a mile across the city of North Lexington Shores, Robloxia, is one of Garteon's facilities used for engineering and research purposes. Standing since the late 1980s, a site settled on and beneath the island has been serving its purpose as an additional backup power station as well, powered by Garteon's self-engineered CX2840 reactor. The site's use for engineering and research has prospered well into the mid 2010s, a few years before the facility's decommission in favor of a much larger site, Charleston Nuclear Research Complex, was going to be used for that same purpose for the next decade or so. View the v2.15 change logs here: https://devforum.roblox.com/t/gt-copperfield-recreational-laboratories-version-215-systems-rewired/3789097

Last updated by the developer 6 Aug 2026, 03:29 UTC.

1
playing (measured 10 Aug 2026, 21:47 UTC)
166,368
lifetime visits
86%
liked (825 👍 / 133 👎)
3,574
favourites (21.5 per 1k visits)
31 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CfRL Acceleration Coil
125 R$
Donation [Temporary]
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to CfRL! · welcome42,723 · 24.2% win
Gateway to Hell · progression6,144 · 12.1% win
Deadly Avoidance · other5,341 · 0.00% win
Safe Outdoors · other2,743 · 0.00% win
Good Samaritan · other2,513 · 24.2% win
Workshift Novice · other1,590 · 0.00% win
Nuclear Catastrophe · other1,575 · 0.00% win
Somewhat Trained · other879 · 0.00% win
Workshift Master · other381 · 0.00% win
It's Finally July · other229 · 0.00% win
FASTEST HANDS IN THE WEST · other213 · 0.00% win
Workshift Psychosis · other74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:2286no change
15 Aug 2026, 06:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.