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Sword DUELS ⚔️

Sword DUELS ⚔️

A Roblox experience owned by SD Prod.

Fighting & PvPEN1v1 combatwagering mechanicssword fighting

Description (written by the developer; not a statement by this register)

⚔️ Slice with your sword! 💀 Kill your enemy (or enemies) to win a round! 🏆 First to 4 round victories wins the match! 🎲In 1v1 modes, wager your swords, win effects and kill emotes! ⚔️ Slice, dash, and outwit your enemies! 💥 🔥 Use crazy abilities and unlock cool swords! 😎 💥Upgrade your perks and dominate the matches!⚔️ ⚔️Increase your win streak and gain more BRICKS and EXP!💵 ⚠️ New game – more updates on the way! 👥 Like the game & join the group for update news! 🎁 Controls: Click (or mobile button) - Basic attack Q (or mobile button) - Dash Jump x2 - Double Jump Click (or mobile button) in air - Down slam R (or mobile button) - Ability 1 E (or mobile button) - Ability 2

Last updated by the developer 2 Aug 2026, 22:37 UTC.

0
playing (measured 18 Aug 2026, 18:46 UTC)
2,115
lifetime visits
90%
liked (9 👍 / 1 👎)
13
favourites (6.1 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x EXP
299 R$
2x BRICKS
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other1,251 · 0.00% win
W · other1,250 · 0.00% win
R · other1,250 · 0.00% win
D · other1,249 · 0.00% win
O · other1,247 · 0.00% win
Sword DUELS ⚔️ · other1,246 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.