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funfair simulator [pre Alpha]

funfair simulator [pre Alpha]

A Roblox experience owned by LS | Light Studio.

SimulatorENsimulatormanagementconstruction

Description (written by the developer; not a statement by this register)

🎡 Funfair Simulator 🎡 [⚠️] The experience is not yet complete; many updates are planned. 🔄 Data can be reset 🎟️ Buyers will receive compensation Welcome to Funfair Simulator, the first Roblox experience that truly puts you in the shoes of a fairground owner! Create, transport, assemble, and dismantle your very own funfair from A to Z. Manage your equipment, set up your attractions, organize your stands, and welcome visitors who come to enjoy your park. 🚛 Transport your equipment 🔧 Assemble and dismantle your installations 🎟️ Welcome visitors 💡 A unique experience on Roblox 🎪 Manage. 💰 Grow. 🌟 Become the greatest fairground owner on the server! Join the adventure and create the funfair of your dreams in Funfair Simulator!

Last updated by the developer 1 Aug 2026, 18:58 UTC.

0
playing (measured 15 Aug 2026, 13:38 UTC)
1,426
lifetime visits
77%
liked (10 👍 / 3 👎)
21
favourites (14.7 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
money x2
150 R$
XP x2
80 R$
Free cam
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Playing the Pre-alpha · welcome639 · 0.00% win
meet the creator · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77838019 August 2026 — 83 % liked29 August 2026 — 77 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 09:0877-6
19 Aug 2026, 08:4583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.