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Escape Crushing Wall For Brainrots

Escape Crushing Wall For Brainrots

A Roblox experience owned by SmileyFunGames.

ObbyENbrainrotendless runneridle mechanics

Escape Crushing Wall For Brainrots is an obby experience created on 2026-02-16. The game has accumulated 611,661 lifetime visits and 47,988 favorites. Currently, 62 players are active. The title holds a 76% like percentage. Players navigate obstacles to collect items that generate currency for upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Escape Crushing Walls For Brainrots! How To Play: 🧱 Get Past Crushing Walls As Far As Possible! 😂 Collect Brainrots Before Getting CRUSHED! 🍀 The Further You Survive, The Better Brainrots! 💸 Your Brainrots Generate MONEY! ⚡ Upgrade your SPEED to Run Faster 💤 Your Brainrots Earn Cash OFFLINE!

Last updated by the developer 24 Mar 2026, 16:53 UTC.

62
playing (measured 10 Aug 2026, 16:22 UTC)
611,661
lifetime visits
76%
liked (541 👍 / 169 👎)
51,695
favourites (84.5 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
X2 Cash
149 R$
Collect All
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 76 % liked14 August 20263 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 22:5076no change
23 Sept 2026, 22:5076no change
3 Sept 2026, 21:3176no change
24 Aug 2026, 19:3776no change
14 Aug 2026, 19:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.