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Escape Crushing Wall For Brainrots

Escape Crushing Wall For Brainrots

A Roblox experience owned by SmileyFunGames.

ObbyENbrainrotendless runneridle mechanics

Escape Crushing Wall For Brainrots is an obby experience created on 2026-02-16. The game has accumulated 611,661 lifetime visits and 47,988 favorites. Currently, 62 players are active. The title holds a 76% like percentage. Players navigate obstacles to collect items that generate currency for upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Escape Crushing Walls For Brainrots! How To Play: 🧱 Get Past Crushing Walls As Far As Possible! 😂 Collect Brainrots Before Getting CRUSHED! 🍀 The Further You Survive, The Better Brainrots! 💸 Your Brainrots Generate MONEY! ⚡ Upgrade your SPEED to Run Faster 💤 Your Brainrots Earn Cash OFFLINE!

Last updated by the developer 24 Mar 2026, 16:53 UTC.

62
playing (measured 10 Aug 2026, 16:22 UTC)
611,661
lifetime visits
76%
liked (541 👍 / 169 👎)
51,695
favourites (84.5 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
X2 Cash
149 R$
Collect All
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 76 % liked14 August 20263 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 22:5076no change
23 Sept 2026, 22:5076no change
3 Sept 2026, 21:3176no change
24 Aug 2026, 19:3776no change
14 Aug 2026, 19:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.