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Become the Fastest Jelly Cat! [UPD 1]

Become the Fastest Jelly Cat! [UPD 1]

A Roblox experience owned by Maison Rêverie.

ObbyENspeed runningobbymultiplier mechanics

Description (written by the developer; not a statement by this register)

⚡ Welcome to 🧸 Become the Fastest Jellycat! 👟 Every step makes you faster 💨 Run, train, and build insane speed 🔥 Unlock powerful multipliers 🏁 Complete challenging obbies 🌍 Become the FASTEST on the server 🚀 One misstep… and you’re back at the start 👍 Like the game and join the group! Developers: @Tats_TM - Lead Game Designer, Lead Developer, Lead UI Designer, Lead Backend Engineer @OnionRingsX1208 - Lead Builder, Lead 3D Modeler, Junior UI Designer, Junior Game Designer @Evilzippystew - Head of Economy and Monetisation, Lead Tester, Junior Game Designer Contributors: @Scripth - Admin System @RhosGFX - UI Icons

Last updated by the developer 26 May 2026, 15:10 UTC.

0
playing (measured 22 Aug 2026, 17:15 UTC)
20,391
lifetime visits
90%
liked (155 👍 / 18 👎)
133
favourites (6.5 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multiplier [Tier 6]
200 R$
Golden Treadmill (5X AFK Speed!)
149 R$
Multiplier [Tier 5]
120 R$
Multiplier [Tier 4]
90 R$
Multiplier [Tier 3]
60 R$
Multiplier [Tier 2]
30 R$
Multiplier [Tier 1]
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9022 August 2026 — 90 % liked11 September 2026 — 90 % liked22 August 202611 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 17:1690no change
22 Aug 2026, 17:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.