Escape House!
A Roblox experience owned by BlackStudios.
AdventureENriddlesexplorationescape room
Escape House! is an adventure experience created on December 31, 2018. The game has accumulated 1,006,811 lifetime visits and 3,600 favorites. Currently, zero users are playing. The title holds a 38% like percentage. Players engage with riddles and explore unique rooms to escape the house.
Description (written by the developer; not a statement by this register)
Escape House! What do I do? 🧩 Solve riddles! 🧭 Explore more than 10 unique rooms! 🌟 Escape the house! How do I find the game again? Use the following tags; 🏡 House, house 🏃 Escape, escape 🏡 🏃 Escape House, escape house, Escape house, escape House 🏃 🏡 House Escape, house escape, House escape, Escape house
Last updated by the developer 29 Sept 2022, 15:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 13:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:35 | 38 | no change |
| 14 Aug 2026, 15:33 | 38 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.