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Escape House!

Escape House!

A Roblox experience owned by BlackStudios.

AdventureENriddlesexplorationescape room

Escape House! is an adventure experience created on December 31, 2018. The game has accumulated 1,006,811 lifetime visits and 3,600 favorites. Currently, zero users are playing. The title holds a 38% like percentage. Players engage with riddles and explore unique rooms to escape the house.

Description (written by the developer; not a statement by this register)

Escape House! What do I do? 🧩 Solve riddles! 🧭 Explore more than 10 unique rooms! 🌟 Escape the house! How do I find the game again? Use the following tags; 🏡 House, house 🏃 Escape, escape 🏡 🏃 Escape House, escape house, Escape house, escape House 🏃 🏡 House Escape, house escape, House escape, Escape house

Last updated by the developer 29 Sept 2022, 15:02 UTC.

0
playing (measured 11 Aug 2026, 13:31 UTC)
1,006,811
lifetime visits
38%
liked (616 👍 / 999 👎)
3,600
favourites (3.6 per 1k visits)
31 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip!
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Escaped! · progression9,815 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3814 August 2026 — 38 % liked24 August 2026 — 38 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3538no change
14 Aug 2026, 15:3338first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.