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I G N O T U S

I G N O T U S

A Roblox experience owned by I G N O T U S.

OtherENminimalistabstractexperimental

Description (written by the developer; not a statement by this register)

Suffer

Last updated by the developer 23 May 2026, 19:59 UTC.

0
playing (measured 23 Aug 2026, 22:23 UTC)
1,142
lifetime visits
100%
liked (12 👍 / 0 👎)
8
favourites (7.0 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Debug Panel
600 R$
Cylinder Tool
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I G N O T U S · other37 · 0.00% win
M I N D · other15 · 0.00% win
P U P M K I G · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.