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Steal a Baby Youtuber 👶

Steal a Baby Youtuber 👶

A Roblox experience owned by Blazely Games.

RoleplayENstealthsurvivalyoutuber IP

Steal a Baby Youtuber 👶 is a roleplay experience created on 2026-02-16. It currently has 112 players. The game has 1,121,548 lifetime visits, 96,076 favorites, and a 73% like percentage.

Description (written by the developer; not a statement by this register)

Steal the children from Youtuber and run! The longer you survive, the more cash you earn! 👍 Like the game to support future updates! ⭐ Favorite to stay tuned for new content! 💬 Have ideas or feedback? Join our group and share them!

Last updated by the developer 22 Jul 2026, 05:33 UTC.

86
playing (measured 21 Aug 2026, 20:54 UTC)
1,218,839
lifetime visits
71%
liked (295 👍 / 123 👎)
127,542
favourites (104.6 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8611410010 August 2026 — 114 players21 August 2026 — 86 players10 August 202621 August 2026
2 measurements spanning 11 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–118 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5486-28
10 Aug 2026, 14:02114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA VIP ✨
199 R$
Demon Sword 👑
149 R$
Speed Tier 5 ⚡⚡⚡⚡⚡ [MAX]
99 R$
Vip Room 👑
99 R$
Speed Coil 👑
99 R$
Slap Hand 👑
79 R$
Gravity Coil 👑
67 R$
Speed Tier 4 [OP] ⚡⚡⚡⚡
49 R$
Double CASH OP
49 R$
Starter PACK OP BEST VALUE
49 R$
Speed Tier 3 [OP] ⚡⚡⚡
34 R$
Balloon👑
29 R$
Speed Tier 2 [OP] ⚡⚡
19 R$
DASH OP
19 R$
Speed Tier 1 [OP]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome954,946 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707371.514 August 2026 — 73 % liked21 August 2026 — 73 % liked24 August 2026 — 72 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 70 % liked23 October 2026 — 71 % liked7114 August 202623 October 2026
9 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:4571+1
13 Oct 2026, 16:3870-1
3 Oct 2026, 16:3771no change
23 Sept 2026, 16:3671no change
13 Sept 2026, 16:1571no change
3 Sept 2026, 16:0671-1
24 Aug 2026, 16:0072-1
21 Aug 2026, 20:5473no change
14 Aug 2026, 15:5373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.