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[🚀Merchant & Egg] Willow Ranch 🌱

[🚀Merchant & Egg] Willow Ranch 🌱

A Roblox experience owned by Willow Amusement.

TycoonENfarmingcollectionsimulation

Description (written by the developer; not a statement by this register)

👍 Like the game and join the group to support a solo dev! 🌾Start your journey as a laidback rancher, Purchase stables on your ranch to unlock new eggs, Incubate your eggs and hatch them into fully grown animals with a chance of mutations, Sell your animals to keep your ranch moving or store your most prized & rare animals inside your stable, Collect every animal in the ranch journal, Kick back and relax as your progress through each iteration of your beloved ranch. 🪓Purchase Stables! 🐣Incubate Eggs! 🐮Collect Animals! ☄️Exciting Mutations! 🪙Sell For Sheckles! 🔁Trade For Special Eggs! 🔔 Follow for updates! 🔄 Willow Ranch is in active development with new content and improvements added regularly! 🚨Made by d_rewww

Last updated by the developer 25 Jul 2026, 05:09 UTC.

0
playing (measured 13 Aug 2026, 15:52 UTC)
27,265
lifetime visits
43%
liked (61 👍 / 82 👎)
389
favourites (14.3 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Task Bandit
99 R$
Unlimited Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome23,779 · 100.0% win
First Mutation · other12,038 · 57.1% win
The Merchant · other150 · 0.00% win
Real Rancher · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.