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MEGA Slap Tower

MEGA Slap Tower

A Roblox experience owned by Team Water-Melon.

ObbyENtower climbslap mechanicobstacle avoidance

Description (written by the developer; not a statement by this register)

🎮 About the Game Are you ready to take on the ultimate climbing challenge? Push your skills to the limit in Mega Slap Tower! Race to the top of the tower, dodge the obstacles, and claim your victory. 🏆 How to Play: Climb the Tower: Navigate through challenging tower to reach the very top. - Earn Wins: Every time you successfully finish the tower, you get +1 Win! - Get Slapping: Spend your hard-earned wins in the shop to purchase awesome, powerful Slap Hands! - Slap the Competition: Use your new hands to slap your friends (and enemies) right off the edge! 👍 Like and Favorite the game for Map skip! It helps support future updates! Made by nemunoxas.

Last updated by the developer 30 Aug 2026, 10:11 UTC.

0
playing (measured 4 Sept 2026, 05:45 UTC)
663
lifetime visits
78%
liked (14 👍 / 4 👎)
26
favourites (39.2 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
3,000 R$
Flying Carpet
399 R$
Dev Slap
299 R$
Money slap
267 R$
2x Jump!
15 R$
2x Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

78100895 September 2026 — 100 % liked26 September 2026 — 78 % liked5 September 202626 September 2026
2 measurements spanning 21 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 05:1778-22
5 Sept 2026, 11:02100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.