Five Nights at Freddy's Tycoon π FNaF
A Roblox experience owned by Specific Games.
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Five Nights at Freddy's Tycoon π FNaF is a tycoon experience created on 2018-12-31. It has recorded 11,337,134 lifetime visits and 84,421 favorites. The current like percentage stands at 80 percent. Zero users are playing now. The game features map exploration, car driving, and air drop collection mechanics within a pizzeria setting.
Description (written by the developer; not a statement by this register)
Welcome to the Freddy Fazbear's Pizzeria! π» During the day, it's a place of joy. But you ARE here during the day! π So go ahead and build your own pizzeria! Explore Map! Drive Cars! Collect AirDrops! And Find Secrets! π ( Auto-save πΌ Every 2 minutes) Now you're a part of Fazbear Entertainment! π»π Updates: -- V 2.0.37 -- Winterized map -- Fixed a bug that caused drop to spawn inside pizzeria -- Removed Torch, -- Added Flashlight as alternative. -- New Music list -- V 2.0.35 : -- Fixed Mobile Car Controls -- Fixed a bug with choosing pizzeria menu -- V 2.0.3 : -- Added 1 new song! -- Fixed Cars that were able to spawn by anyone + New Logo! ---------------------------------------------------------- Tags: FNaF, Tycoon, Freddy, Bonnie, Foxy, Chica, Build, Pizzeria, Tycoon, Five Nights at Freddy's, Pizza, Animatronics, Robots
Last updated by the developer 3 Nov 2023, 17:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.