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Infected Tag

Infected Tag

A Roblox experience owned by .Monster Studios..

MinigamesENzombietagsurvival

Description (written by the developer; not a statement by this register)

☢️ Survive as long as you can or infect as many players as you can – the choice is yours! 😨 One human will be chosen to be a zombie. 👻 The zombie has to infect others to gain more zombies on the team. 👑 Zombies win if they infect everyone, or if any humans survive, the humans win! 🧟 Try not to get infected by the zombies! 🏆 Unlock amazing titles, auras and infected sounds to use during the match! ⌛ The store is updated every week! If you had a good time playing the game, leave a Like 👍 and add it to your Favorites ⭐ and give Suggestions 📜 in our group to add to the game (I'll try to add everything you ask for). 👥 Join the group to give feedback and earn rewards.

Last updated by the developer 9 Jul 2026, 22:31 UTC.

0
playing (measured 10 Aug 2026, 20:33 UTC)
4,083
lifetime visits
69%
liked (11 👍 / 5 👎)
34
favourites (8.3 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
450 R$
VIP
250 R$
Sunshine Pack
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,132 · 0.00% win
First Infection! · other851 · 0.00% win
First Victory! · progression460 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.