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Hotdog Simulator

Hotdog Simulator

A Roblox experience owned by Hot Plate Games.

TycoonENfood tycoonrestaurant managementcooking simulation

Hotdog Simulator is a tycoon experience created on 2026-02-16. It has accumulated 1,118,956 lifetime visits and 4,635 favorites. Currently, four users are playing. The game holds a 55% like percentage. The description highlights cooking, building, and running a hot dog restaurant to become a food tycoon.

Description (written by the developer; not a statement by this register)

🌭 My Hotdog Restaurant! 🌭 Cook, build, and grind your way to the ultimate street food tycoon! Welcome to Hot Dog Empire Simulator, the addictive Roblox simulator where you run your own hot dog store, serve hungry customers, and grow into a massive food tycoon! Start small with a basic grill, then upgrade your kitchen, unlock new recipes, and build the biggest hot dog empire on Roblox. Are you ready to become the best chef? 👍 LIKE THE GAME FOR LUCK! fast food, hotdog, tycoon, restaurant

Last updated by the developer 5 Aug 2026, 20:45 UTC.

4
playing (measured 11 Aug 2026, 03:06 UTC)
1,118,956
lifetime visits
55%
liked (818 👍 / 669 👎)
4,663
favourites (4.2 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All
129 R$
x2 Cash
49 R$
VIP
19 R$
x2 EXP
19 R$
Hotdog +
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to hotdog simulator! · welcome709,036 · 100.0% win
Successfully survived day 1! · progression176,950 · 51.3% win
you reached level 5! · progression57,830 · 10.0% win
You reached level 10! · progression11,730 · 6.7% win
You completed your first order! · progression2,212 · 0.00% win
you reached level 100! WOW · progression3 · 0.00% win
Played Togheter! · social0 · 0.00% win
Burnt a sausage!! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3755no change
14 Aug 2026, 14:3655first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.