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A Generic Button Simulator [UPDATE]

A Generic Button Simulator [UPDATE]

A Roblox experience owned by Xponents Studios.

SimulatorENincrementalclickermultiplier

Description (written by the developer; not a statement by this register)

Welcome to A Generic Button Simulator! (AGBS) This game is... well... a generic Button Simulator game, where you press buttons to get multiplier, reset for different currencies, blah blah blah. Currently there are 2 main areas alongside with 2 more for you to explore! (and lots of currencies) Current "Endgame" – Tier 3. Credits: A Normal Button Simulator // Inspirations for the currency UI designs, and also the icons/thumbnails EternityNum by FoundForces // Large number library Difficulty Button Simulator by Silliam1028 // Inspiration of the game

Last updated by the developer 9 Aug 2026, 03:17 UTC.

0
playing (measured 11 Aug 2026, 20:04 UTC)
2,268
lifetime visits
88%
liked (15 👍 / 2 👎)
16
favourites (7.1 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Money Printer
149 R$
x2 Luck
59 R$
X1.01 CASH!!!!
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newcomer · welcome413 · 0.00% win
Badge · other0 · 0.00% win
Badge · other0 · 0.00% win
Badge · other0 · 0.00% win
Badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.