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Risk for Brainrots

Risk for Brainrots

A Roblox experience owned by Muscle Bacon.

AdventureENrogueliteincrementalmeme

Risk for Brainrots is an adventure experience created on 2026-02-16. The game has accumulated 519,519 lifetime visits and 8,421 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience. The title suggests a risk-based progression mechanic involving door selection and resource collection.

Description (written by the developer; not a statement by this register)

👋Welcome to Risk for Brainrots! [How To Play] Choose a door and take the risk. Enter doors to collect Brainrots — the further you go, the more you earn. One wrong door kills you and resets your run. Use Brainrots to earn cash and buy upgrades like speed, carry capacity, and protection. Risk more, earn more… or lose everything. 💀 💸REMEMBER THAT YOUR BRAINROTS EARN OFFLINE!💸

Last updated by the developer 8 Apr 2026, 19:25 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
519,519
lifetime visits
89%
liked (7,149 👍 / 859 👎)
8,421
favourites (16.2 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,999 R$
x2 Cash
399 R$
VIP+
199 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:5089no change
14 Aug 2026, 20:4989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.