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escape blackrock at 3 am #GONE WRONG

escape blackrock at 3 am #GONE WRONG

A Roblox experience owned by phighting skibidi.

HorrorENhorrorjumpscareeasy mode

Description (written by the developer; not a statement by this register)

VERY EASY GAME IF YOU COMPLAIN WE WILL MAKE THE NEXT GAME EASIER.

Last updated by the developer 22 Jul 2026, 23:01 UTC.

0
playing (measured 11 Aug 2026, 09:04 UTC)
887
lifetime visits
100%
liked (15 👍 / 0 👎)
7
favourites (7.9 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome229 · 80.0% win
Job well done · other169 · 80.0% win
In the end, would you choose life? · secret70 · 80.0% win
If you succeed, there will be no one left to mourn · other50 · 80.0% win
Ideas don't die · other42 · 80.0% win
Beta tester · other41 · 0.00% win
"No, this is not your first day" · welcome39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked9 September 2026 — 100 % liked19 September 2026 — 100 % liked19 October 2026 — 100 % liked20 August 202619 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 14:21100no change
19 Sept 2026, 05:51100no change
9 Sept 2026, 05:48100no change
20 Aug 2026, 02:22100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.