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[ERROR] 🌟 EToH Jump: Revamped 🌟

[ERROR] 🌟 EToH Jump: Revamped 🌟

A Roblox experience owned by polish's studio_.

ObbyENTower of HellObbyParkour

[ERROR] 🌟 EToH Jump: Revamped 🌟 is an obby experience created on 2026-02-16. The game currently has 55 players and 1,102,513 lifetime visits. It holds a 56% like percentage and 2,335 favorites. The description notes 203 stages and daily updates. Credits are listed for stage design, coding, and bug fixes.

Description (written by the developer; not a statement by this register)

⭐ Welcome to EToH Jump Per Difficulty Chart Obby! ⭐ WARNING --- IF YOU BUY A SKIP, YOU CAN USE THE SKIP IN SETTINGS check the towers i heard they are pretty cool new stages every day INFO - this game has 203 stages - don't ask for admin - there are often events in which you can attend to get skips (join the server in desc) - some stages may be innacurate - have fun! THANKS TO @klmey (Isaac) - stages @sirrquackk (quack) - coding @kyanopianolianoo (carpet) - made the stage signs @piquijeden (piq) - thumbnail @treviolation (Adrian67) - bug fixes TAGS: parkour, obstacle, course, Obby, ToH, tower of hell, jump, etoh jump, etoh jump pdco, etoh, cscd, ctt, tea, pom, korean, tower, cotton, pdco, difficulty chart obby, etoh dco, etoh one jump, tog, one jump, two jumps, coiv, citadel of void, slap, slap tower, troll tower, towr, dificulty, difficulty chart, eternal towers, eternal, pit of misery, etoh, eternal towers of hell, jtoh, blockerman, tower of hell, pdco, jump per dco,

Last updated by the developer 9 Aug 2026, 14:00 UTC.

55
playing (measured 11 Aug 2026, 02:02 UTC)
1,102,513
lifetime visits
57%
liked (1,647 👍 / 1,261 👎)
2,495
favourites (2.3 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:0261first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
399 R$
tung tung sahur
99 R$
T-Pose
39 R$
PAY CARPETS SALARY
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the game · welcome411,913 · 100.0% win
Reach Difficult · progression301,211 · 85.8% win
Reach Intense · progression254,744 · 72.2% win
Reach Insane · progression159,956 · 49.7% win
Reach Terrifying · progression86,312 · 26.4% win
Reach Catastrophic · progression73,663 · 22.9% win
Reach Horrific · progression42,502 · 11.7% win
Reach Unreal · progression24,250 · 6.8% win
Reach Nil · progression11,146 · 3.5% win
meet the owner · other8,555 · 0.00% win
Reach error! · other5,037 · 2.4% win
beat the practice obby · progression3,571 · 0.30% win
Beat the game! · progression2,189 · 1.3% win
secret · secret1,633 · 1.1% win
beat the unreal bonus obby · progression957 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

565756.514 August 2026 — 56 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0657+1
14 Aug 2026, 15:0656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.