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Enter Lily Lovebraids Tower ✋

Enter Lily Lovebraids Tower ✋

A Roblox experience owned by StackGames.

ObbyENTower ClimbingTroll MechanicsGear/Item Collection

Enter Lily Lovebraids Tower ✋ is an obby experience created on 2026-02-16. The game has accumulated 7,474,645 lifetime visits and holds 14,949 favorites. Currently, 67 players are active. The title maintains an 87% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

✋ Welcome to Lily Lovebraids Tower! 🔥 🚀 Climb the Tower! 💸 Gain Money to Buy Gear! 🏆 Can you reach the top of the Troll Tower? 😹 Use your gear to troll others, cause mayhem, or just survive the climb! 🎁 Like 👍 and Favorite ⭐ the game to unlock exclusive in-game rewards! 🚪 Join the group to access a secret teleport zone and more surprises! ✨ New Updates coming soon!

Last updated by the developer 18 Jun 2026, 23:30 UTC.

67
playing (measured 10 Aug 2026, 15:30 UTC)
7,474,645
lifetime visits
87%
liked (5,163 👍 / 794 👎)
16,604
favourites (2.2 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
499 R$
Admin
89 R$
Magic Carpet
29 R$
Blackhole Slap
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,082,343 · 100.0% win
Eaten · other306,887 · 9.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked1 November 2026 — 87 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:3687no change
22 Oct 2026, 22:3587no change
12 Oct 2026, 22:3487no change
2 Oct 2026, 22:3487no change
22 Sept 2026, 22:3387no change
12 Sept 2026, 22:3287no change
2 Sept 2026, 22:3187no change
23 Aug 2026, 22:3087no change
13 Aug 2026, 22:2387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.