Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Danganronpa: School of Despair

Danganronpa: School of Despair

A Roblox experience owned by Blazeboi85's Gaming Group.

AdventureENDanganronpaFan GameVisual Novel

Description (written by the developer; not a statement by this register)

This is NOT an official Danganronpa Installment and is a FanGame. The Original Danganronpa Belongs to Spike Chunsoft and is available on all platforms PLEASE NOTE: THE GAME IS STILL IN EARLY DEVELOPMENT THE GUI WILL IMPROVE OVER TIME SO PLEASE TRUST THE PROCESS This game isnt made to be used for profit and is more of a passion project. Prologue: OUT NOW (Some of it was rushed and will be fixed in the future)

Last updated by the developer 17 Jul 2026, 18:31 UTC.

0
playing (measured 14 Aug 2026, 22:50 UTC)
841
lifetime visits
98%
liked (44 👍 / 1 👎)
48
favourites (57.1 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Prologue: END · progression187 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9820 August 2026 — 98 % liked30 August 2026 — 98 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 06:3398no change
20 Aug 2026, 04:3298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.