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Push or Die! ๐Ÿ’€

Push or Die! ๐Ÿ’€

A Roblox experience owned by Bartec.

SurvivalENbattle royalepush mechanicslast man standing

Description (written by the developer; not a statement by this register)

Push, Dash and be the last man standing!๐Ÿซธ ๐Ÿ†• Updates every Friday! CODES: Follow GabrijelBRO on Roblox Premium benefits: 10% more Gems! ๐Ÿ’Ž ๐Ÿ’ธ Win games to collect gems! ๐Ÿ—๏ธ Upgrade your abilities! โœจ Unlock new skins and effects with gems! ๐ŸŽ Join the group for free daily Chests!

Last updated by the developer 10 Jul 2026, 14:15 UTC.

0
playing (measured 10 Aug 2026, 19:21 UTC)
51,728
lifetime visits
71%
liked (102 ๐Ÿ‘ / 42 ๐Ÿ‘Ž)
100
favourites (1.9 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

2x Gems
135 R$
VIP
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome, Pusher! ยท welcome39,849 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7115 August 2026 โ€” 71 % liked4 October 2026 โ€” 71 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 70โ€“72 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 23:0871no change
15 Aug 2026, 17:3371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.