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Cubical Chaos [COSMETICS!]

Cubical Chaos [COSMETICS!]

A Roblox experience owned by Omega Infinity Union.

SurvivalENsurvivallast-one-standingcosmetics

Description (written by the developer; not a statement by this register)

Welcome to Cubical Chaos, where there's cubes and there's chaos! Survive different falling cubes with their own abilities and dangers, and be the last one standing to achieve victory! Or survive as long as possible if you are playing solo. By winning you get Cubits which you can spend in shop to buy items that help you survive or troll other players! 👍⭐Like and favorite for more updates!

Last updated by the developer 14 Jul 2026, 10:51 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
1,476
lifetime visits
77%
liked (10 👍 / 3 👎)
14
favourites (9.5 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
799 R$
Big donation
500 R$
Donation
100 R$
Small donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner · progression117 · 0.00% win
50 Cubits · collection110 · 80.0% win
100 Cubits · collection68 · 80.0% win
200 Cubits · collection40 · 0.00% win
Experienced · progression21 · 0.00% win
Complete Obby · progression9 · 0.00% win
Pro · progression4 · 0.00% win
Keycard Alpha[SOON] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

75777619 August 2026 — 75 % liked29 August 2026 — 77 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 08:0277+2
19 Aug 2026, 07:3475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.