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[🍀] Case Bound

[🍀] Case Bound

A Roblox experience owned by Roll the Die.

SimulatorENcase openingsimulatorCS2 skins

Description (written by the developer; not a statement by this register)

💎 Welcome to Case Bound! 💎 🎉 Open cases and discover unique weapon skins with detailed float values. Trade up your items and grow your collection with features like a pity system, serial numbers, limited editions, and global leaderboards. 🎁 New players get $1k FREE on join! 🕹️ Updates every 1-2 weeks @ 3PM ET 💬 Join the Community for news and giveaways 🎟️ Codes: Roll The Die ⚠️ This game is a simulation. No real money or outside items are involved Tags: case, csgo, cs2, skins, knife, gold, unbox, unboxing, simulator, case simulator, mystery box, random, case battle, case opening, unboxing simulator, cs go, cs skins, battle, ohnepixel, case opening simulator

Last updated by the developer 10 Aug 2026, 05:49 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
11,693
lifetime visits
79%
liked (67 👍 / 18 👎)
1,458
favourites (124.7 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fatemaster
299 R$
2x Money
149 R$
More Luck
149 R$
2x XP
99 R$
Golden Spin
99 R$
Fast Roll
79 R$
VIP
49 R$
Faster Walkspeed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Case Bound! · welcome7,784 · 100.0% win
Reach Level 25! · progression1,098 · 0.00% win
Reach $1,000,000 Networth! · progression669 · 0.00% win
Reach Level 50! · progression313 · 0.00% win
Complete 1 Index! · collection261 · 0.00% win
Unbox 5,000 Cases! · collection93 · 0.00% win
Reach Level 75! · progression37 · 0.00% win
Complete 50 Tradeups! · progression22 · 0.00% win
Complete 5 Index's! · collection17 · 0.00% win
Own an Edition item! · collection14 · 0.00% win
Unbox 50,000 Cases! · collection9 · 0.00% win
Reach Level 100! · progression8 · 0.00% win
Complete 10 Index's! · collection5 · 0.00% win
Own a 1st Edition item! · collection4 · 0.00% win
Reach $100,000,000 Networth! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7916 August 2026 — 79 % liked26 August 2026 — 79 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:4679no change
16 Aug 2026, 21:4579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.