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[Fixes] Robloxia's End Times

[Fixes] Robloxia's End Times

A Roblox experience owned by Asym Test gang.

HorrorENsurvival horrorasymmetric multiplayerbuilding mechanics

Description (written by the developer; not a statement by this register)

“yo dude im no historian but i think were in Robloxia’s end times” A game about surviving a killer with a variety of survivors and abilities or killing all survivors with various killers. Survivors: Survive and help your teamates until the timer runs out by making unique builds with various survivors and choosing your abilities. Killers: Kill all survivors before the time ends by using each killer's abilities and diferent playstyles.

Last updated by the developer 5 Sept 2026, 01:19 UTC.

0
playing (measured 5 Sept 2026, 02:15 UTC)
1,988
lifetime visits
96%
liked (23 👍 / 1 👎)
14
favourites (7.0 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 30 robux?
30 R$
Donate 25 robux?
25 R$
Donate 20 robux?
20 R$
Donate 15 robux?
15 R$
Donate 10 robux?
10 R$
Donate 5 robux?
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fighting for eternity. · welcome251 · 100.0% win
Brutal Fight · progression58 · 100.0% win
One Man Army · progression15 · 100.0% win
I WILL NOT GIVE UP UNTIL ITS OVER! · progression11 · 0.00% win
Nostalgic Training. · other9 · 0.00% win
Too Late For Forgiveness · progression9 · 0.00% win
Abandoned Memories · progression7 · 0.00% win
TO RESIST IS TO FALL · progression1 · 0.00% win
Wha... what's... going on? · secret0 · 0.00% win
True Cartoonist! · secret0 · 0.00% win
Equation Demanding · secret0 · 0.00% win
Heartless. · progression0 · 0.00% win
GOTTA GO FAST! · other0 · 0.00% win
Survival Variety · collection0 · 0.00% win
Killing Variety · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.55 September 2026 — 95 % liked5 October 2026 — 96 % liked26 October 2026 — 96 % liked5 September 202626 October 2026
3 measurements spanning 51 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 00:0296no change
5 Oct 2026, 23:5196+1
5 Sept 2026, 02:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.