Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[MOBILE SUPPORT!] REDLIGHT Ladder

[MOBILE SUPPORT!] REDLIGHT Ladder

A Roblox experience owned by 0TKGames.

ObbyENladdertraffic light mechanicmobile support

Description (written by the developer; not a statement by this register)

Welcome to REDLIGHT Ladder! STOP on REDLIGHT🔴 MOVE on GREENLIGHT✅ Climb all the way to the top and Win! Climb the Leaderboard! Join our ROBLOX GROUP for Feedbacks and Announcements!: https://www.roblox.com/communities/35565004 Update: 0.1 -UI is now fixed for mobile -Fixed Lag whenever Someone wins -Slightly Made RLGL Ui Better TAGS:RTHRO , obby , oby , obstacle , course , rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , jailbreak, meep city, colours , noob , lava , jumps , jump , jumping ,, afk, survival, granny, adopt me, xbox, math, squid game

Last updated by the developer 23 Feb 2026, 10:20 UTC.

0
playing (measured 30 Oct 2026, 06:01 UTC)
1,599
lifetime visits
75%
liked (3 👍 / 1 👎)
2
favourites (1.3 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Oct 2026, 06:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

commision
14,286 R$
Rainbow Carpet!
109 R$
SUPERSPEEDCOIL. (INSANE)
59 R$
SpeedCoil
29 R$
VIP Chat Tag
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome1,388 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.