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[🏆] Hood Duels

[🏆] Hood Duels

A Roblox experience owned by #DUEL.

Fighting & PvPENduelteam-basedaim training

Description (written by the developer; not a statement by this register)

Welcome to Hood Duels 🏆 The best duel experience on Roblox. Choose your team, pick a map, and fight to see who wins. ⚔️ Modes: 1v1 • 2v2 • 3v3 • 4v4 🎯 Improve your aim & movement 🔥 Climb and dominate Play smart. Become the top duelist.

Last updated by the developer 5 May 2026, 22:44 UTC.

0
playing (measured 16 Aug 2026, 16:31 UTC)
86,899
lifetime visits
47%
liked (49 👍 / 55 👎)
201
favourites (2.3 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[💸SALE!] Knife
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome0 · 0.00% win
first win · progression0 · 0.00% win
first kill · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

474847.516 August 2026 — 48 % liked25 October 2026 — 47 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 16:3447-1
16 Aug 2026, 16:3248first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.