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Hamon Game [+UPDATE+]

Hamon Game [+UPDATE+]

A Roblox experience owned by Hamon Productions.

Fighting & PvPENJoJo's Bizarre AdventurePvPPermadeath

Hamon Game [+UPDATE+] is a fighting-pvp experience created on 2026-02-17. It has recorded 1,334,619 lifetime visits and 3,557 favorites. The current like percentage stands at 54. Zero players are playing now. The game features a one-life perma-death mechanic and PVP focus.

Description (written by the developer; not a statement by this register)

1939, Rumors of blood-sucking monsters start spreading in an isolated town in Southern Italy. >> This is a 1 life perma-death game focused on PVP , enter at your own risk. << Default Controls : M1 - Punch M1 (Hold) - Heavy Punch W + W - Sprint Double tap S, A, or D to Dash in that direction Sprinting + Space - Leap Forward Double Tap Space (With Hamon Breathing) - Hamon Climb Hold Space(With Undead) - Super Jump G/H - Charge Hamon (Can be changed, use /e cmds or :cmds for settings) /e cmds or :CMDs for settings/keybinds # -- CREDITS -- # Original Game/Ideas: SnakeWorl | CoolZonk Scripting: SonoChiMoSadamE , EssenceLux , lntPtr Building: xLeyigitv3 , lufillufi , mar_toki Animating : Animator_Song GFX : Tohsakarr , FNAFBanban , tsukoreborn (goat) # Press ' to view inventory (Combat tool sometimes spawn IN INVENTORY) # Cross-Teaming is punishable/bannable. (EX : FIGHTING ALONGSIDE A VAMPIRE WHEN YOU'RE HUMAN) # + Join the group for a very very slight (minuscule) boost in EXP gain.

Last updated by the developer 22 Jun 2026, 23:16 UTC.

0
playing (measured 10 Aug 2026, 23:23 UTC)
1,334,619
lifetime visits
54%
liked (1,524 👍 / 1,300 👎)
3,524
favourites (2.6 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

0% Discount Coupon
750 R$
100% Designer Discount
100 R$
Super Walkman
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Ways of Ripple · other34,495 · 0.00% win
Vampirism · other29,997 · 8.2% win
Hamon Born · other18,875 · 0.00% win
Betrayal · other13,404 · 0.00% win
TAKE THE LAST OF MY HAMON! · other6,213 · 0.00% win
Mr. Riches · other4,307 · 0.00% win
DID YOU REALLY THINK YOU COULD STAND UP TO ME? · progression3,380 · 0.00% win
SODA OVERLOAD · other2,545 · 0.00% win
HINJAKU HINJAKU! · other726 · 0.00% win
HUNT OF THE ANCIENT · other281 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked3 September 2026 — 54 % liked13 September 2026 — 54 % liked23 September 2026 — 54 % liked3 October 2026 — 54 % liked13 October 2026 — 54 % liked23 October 2026 — 54 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:5454no change
13 Oct 2026, 15:5354no change
3 Oct 2026, 15:5254no change
23 Sept 2026, 15:5154no change
13 Sept 2026, 15:3154no change
3 Sept 2026, 15:2354no change
14 Aug 2026, 13:1654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.