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Eat the Brainrots!

Eat the Brainrots!

A Roblox experience owned by EndoWorldsRBLX.

TycoonENbrainrot memeevolutionswarm

Eat the Brainrots! is a tycoon experience created on 2026-02-17. The game has recorded 576,985 lifetime visits and 45,588 favorites. Currently, zero users are playing. The title holds a 64% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

Welcome to Eat the Brainrots! How to Play: 🧠 Chase down Brainrots in the forest 🍽️ Eat them to grow stronger 💸 Earn cash for every Brainrot you devour ⚡ Upgrade your speed, bite power, and swarm size 🐦‍🔥 Rebirth to become an even more terrifying spider 🕸️ FEED BRAINS TO THE KRAKEN 🔥 RECRUIT SPIDER BABIES 🏆 UNLOCK NEW AREAS 👍 Like & ⭐ Favorite the game for updates!

Last updated by the developer 10 Mar 2026, 11:50 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
576,985
lifetime visits
63%
liked (143 👍 / 84 👎)
45,667
favourites (79.1 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite backpack
1,699 R$
Auto Hunt
799 R$
x2 Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

636463.514 August 2026 — 64 % liked3 September 2026 — 63 % liked13 September 2026 — 63 % liked23 September 2026 — 63 % liked14 August 202623 September 2026
4 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 23:2263no change
13 Sept 2026, 22:0763no change
3 Sept 2026, 21:5363-1
14 Aug 2026, 20:0264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.