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)::

)::

A Roblox experience owned by COOL DOGE GAMES!!.

HorrorRUhorrorsurvivalinspired-by-smiling-wrath

The Roblox experience named ):: is a horror game created on 2026-02-17. It has accumulated 1,205,726 lifetime visits and 5,042 favorites. Currently, 138 players are active. The experience holds a 36% like percentage. The description references the year 2166 and cites inspiration from other titles.

Description (written by the developer; not a statement by this register)

):: предупреждение: эта игра страшная... 👍 Поставьте лайк игре, если вы пережили монстра! its the year 2166..... Also the game is inspired by :) [The Smiling Wrath] and :) [The Smiling Wrath] it's also a good game!!! теги: смерть страшно выжить 666

Last updated by the developer 25 Aug 2026, 22:16 UTC.

193
playing (measured 26 Aug 2026, 02:50 UTC)
1,856,852
lifetime visits
35%
liked (892 👍 / 1,640 👎)
7,818
favourites (4.2 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

100273186.519311 August 202626 August 2026
104 measurements spanning 15 days, net +93. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–299 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 104
Measured (UTC)PlayersChange
26 Aug 2026, 02:50193+13
26 Aug 2026, 01:50180-48
26 Aug 2026, 00:50228-45
25 Aug 2026, 23:50273+44
25 Aug 2026, 22:50229-1
25 Aug 2026, 21:50230+11
25 Aug 2026, 20:50219-19
25 Aug 2026, 19:50238+8
25 Aug 2026, 18:50230-2
25 Aug 2026, 17:50232+12
25 Aug 2026, 16:50220-17
25 Aug 2026, 15:50237+17
25 Aug 2026, 14:50220-29
25 Aug 2026, 13:50249-18
25 Aug 2026, 12:50267+5
25 Aug 2026, 11:50262+40
25 Aug 2026, 10:50222+7
25 Aug 2026, 09:50215+30
25 Aug 2026, 08:50185-10
25 Aug 2026, 07:50195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become cartoon cat!
75 R$
Become the monster!😈 with kill
50 R$
Premium gear walls!
25 R$
Rainbow carpet [PERMANENT]
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

meet the admins/owner · other12,604 · 0.70% win
you kill one of the admins/creator/??? · other664 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

353635.514 August 202626 August 2026
105 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–36 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 105
Measured (UTC)% likedChange
26 Aug 2026, 02:5035no change
26 Aug 2026, 01:5035no change
26 Aug 2026, 00:5035no change
25 Aug 2026, 23:5035no change
25 Aug 2026, 22:5035no change
25 Aug 2026, 21:5035no change
25 Aug 2026, 20:5035no change
25 Aug 2026, 19:5035no change
25 Aug 2026, 18:5035no change
25 Aug 2026, 17:5035no change
25 Aug 2026, 16:5035no change
25 Aug 2026, 15:5035no change
25 Aug 2026, 14:5035no change
25 Aug 2026, 13:5035no change
25 Aug 2026, 12:5035no change
25 Aug 2026, 11:5035no change
25 Aug 2026, 10:5035no change
25 Aug 2026, 09:5035no change
25 Aug 2026, 08:5035no change
25 Aug 2026, 07:5035first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.