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Survive Dynamic Face The Killer

Survive Dynamic Face The Killer

A Roblox experience owned by Real Developers Nation.

HorrorENhorrormemesurvival

Description (written by the developer; not a statement by this register)

😁 Welcome to Survive Dynamic Face The Killer! 😨 The Robloxian got too angry at dynamic faces he eventually became one! 🤔 Can you survive? Game version: 1.0 (RELEASE) Upcoming updates: - More zones! - More gamepasses! NOTE: This game was based on a meme from Youtube of a Robloxian doing funny sounds with a dynamic face! And... yeah this game was made as a fun joke game. I had a fun time playing it 😮 Wow, you read all that? 👍 Well... what are you waiting for? Click play and have fun!

Last updated by the developer 7 Jun 2026, 17:37 UTC.

0
playing (measured 14 Aug 2026, 16:35 UTC)
11,757
lifetime visits
57%
liked (39 👍 / 29 👎)
70
favourites (6.0 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
849 R$
Rainbow Carpet
699 R$
Fusion Coil
119 R$
Gravity Coil
69 R$
Speed Coil
59 R$
Push Tool
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Survive Dynamic Face The Killer! · welcome8,910 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.516 August 2026 — 57 % liked5 September 2026 — 58 % liked5 October 2026 — 57 % liked15 October 2026 — 57 % liked16 August 202615 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 22:1657no change
5 Oct 2026, 22:0857-1
5 Sept 2026, 21:3758+1
16 Aug 2026, 21:3657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.