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Clown Killings Rebooted [Bugs Fixed]

Clown Killings Rebooted [Bugs Fixed]

A Roblox experience owned by DG Legend.

HorrorENhorrorasymmetrical multiplayernostalgia

Description (written by the developer; not a statement by this register)

Welcome to The Clown Killings Rebooted! 🎈 This game is designed to bring back old memories, infuse nostalgia, and have fun with friends! We've recreated the original that many have been searching for! ✨ Enjoy the classic gameplay: • As the Clown: Become a Сlown with a knife and find all the players before the end of the round! 🤡 • As the Hunter: Find the secret radio on the map and call for backup. Become the Hunter, get a loaded rifle, and deal a brutal blow to the Clown! 📻 • As the Victims: Hide in the dark, do everything to avoid the Clown eye! 😨 The continued version of "The Clown Killings Part 2" which was abruptly halted. But now the game is back! 😊 Enjoying the game? Leave a like and comment! Remember it's early in development, so there will be bugs! Got a suggestion or a bug to report? Or just plain wanna chat with the Dev? -HomerWoy -xchillzzk Don't forget to follow: "DG Legend " on Roblox Group for updates!

Last updated by the developer 30 Jul 2026, 03:17 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
2,084
lifetime visits
97%
liked (32 👍 / 1 👎)
54
favourites (25.9 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Increased Jump Power!
800 R$
VIP
185 R$
Sam Access
150 R$
Radio [Personal]
150 R$
Buddy Access
125 R$
Freddy Access
100 R$
Jason Access
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited! · welcome1,000 · 100.0% win
5 Minutes · other412 · 96.0% win
Died by the Clown! · other238 · 32.0% win
Survived! · progression170 · 32.0% win
First Blood! · other162 · 32.0% win
15 Minutes · other151 · 0.00% win
Win a round as Clown! · progression134 · 48.0% win
30 Minutes · other91 · 0.00% win
I played with the developers! · social80 · 0.00% win
1 Hour · other47 · 0.00% win
Shot the CLOWN! · other18 · 0.00% win
5 Hours · other12 · 0.00% win
1 Day · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9718 August 2026 — 97 % liked28 August 2026 — 97 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 21:0197no change
18 Aug 2026, 20:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.