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Furry Difficulty Chart Obby 🐾 [50]

Furry Difficulty Chart Obby 🐾 [50]

A Roblox experience owned by Furizon.

ObbyENfurrydifficulty chartobby

Description (written by the developer; not a statement by this register)

🦴 Welcome to Furry Difficulty Chart Obby! 🐾 🏆 Challenge yourself with 50 unique stages and steadily increasing difficulty! 🚀 👤 Play solo or invite your friends for even more fun! 👥 👍 Don't forget to like and favorite the game! ⭐

Last updated by the developer 10 Aug 2026, 17:28 UTC.

0
playing (measured 13 Aug 2026, 08:00 UTC)
2,078
lifetime visits
54%
liked (14 👍 / 12 👎)
39
favourites (18.8 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
199 R$
Grapple Hook
99 R$
Gravity Coil
49 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,639 · 80.0% win
Practice · progression822 · 80.0% win
Easy · progression574 · 80.0% win
Medium · progression378 · 100.0% win
Hard · progression176 · 0.00% win
Insane · progression91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

52545318 August 2026 — 52 % liked28 September 2026 — 54 % liked8 October 2026 — 52 % liked18 October 2026 — 54 % liked18 August 202618 October 2026
4 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 04:1654+2
8 Oct 2026, 04:1552-2
28 Sept 2026, 04:0754+2
18 Aug 2026, 20:3552first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.