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[BETTER ANGELS v1.2.6] Stick Figure Sandbox🍋

[BETTER ANGELS v1.2.6] Stick Figure Sandbox🍋

A Roblox experience owned by Stick Figure Sandbox.

Fighting & PvPENstick figurecombatsandbox

[BETTER ANGELS v1.2.6] Stick Figure Sandbox🍋 is a fighting-pvp experience created on 2026-02-17. It records 1,117,453 lifetime visits, 7,358 favorites, and a 78% like percentage. Currently, 13 players are active. The game features stick figure combat with weapons, flight mechanics for angels, and an epic cat race feature.

Description (written by the developer; not a statement by this register)

Play as a stick figure & combat other stick figures with an array of weapons! This is part 1 of the Better Angels update, I'm working on more (promise) I just don't like leaving the players this long without an update. Cheers (Hotfix part 2, just a quick fix for the glasses not working, 1.3 still on the way) - DENSITY BUG FIX, less flinging + easier rocket jumps - SIGNS, SIGNS!!!!! - Angels can fly! - Angels heal players - Epic cat race feature! - Undead tweaks - Angels heal! - Hat scaling fix - Edit wings/tails separately! credits: Nooby5810 - (Co-Owner!) R3dP4nda666 - "rainberry juice" logo 10th_October - Streak/Kilgore music! Totalhate - Game Icon With shoutouts to - Totalhate, Pillowkin, Justsomebody_5, Mzchina, Dumbands, Dyslesic_Kid, and countless others. CHECK OUT PILLOWKIN'S CHANNEL FOR AMAZING ANIMATION MEMES!!! ❤️ Thank you all from the bottom of my guts. 🐇❤️ tags cause why not: ava, alan becker, hyun, pivot, stickman, stickfight, stickwar

Last updated by the developer 11 Aug 2026, 00:53 UTC.

13
playing (measured 11 Aug 2026, 04:05 UTC)
1,117,453
lifetime visits
78%
liked (1,742 👍 / 502 👎)
9,119
favourites (8.2 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:053first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Out of my Mind · other2,322 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked2 November 2026 — 78 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:3378no change
23 Oct 2026, 17:3278no change
13 Oct 2026, 17:3178no change
3 Oct 2026, 17:3078no change
23 Sept 2026, 17:2378no change
13 Sept 2026, 16:5278no change
3 Sept 2026, 16:4978no change
24 Aug 2026, 14:4578no change
14 Aug 2026, 14:3878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.