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[FREE🛒] Avatar Outfit Ideas!

[FREE🛒] Avatar Outfit Ideas!

A Roblox experience owned by Tiger / Rolls.

RoleplayENavatar customizationUGC ideassocial engagement

Description (written by the developer; not a statement by this register)

[FREE🛒] Avatar Outfit Ideas! 📄 Rules: Like the game 👍 Favorite the game ⭐ Join the group ✅ Invite Friends 👥 ⏳ Wait to claim your rewards 🎁 Or skip the wait by inviting ALL friends 👥 Join the group here: https://www.roblox.com/communities/35118273/Travis-UGC This experience follows all Roblox Community Standards. All outfits, accessories, and avatars obtained or purchased within this game are intended solely for in-game use. Any items purchased within this game are for in-game use only and may not be used, transferred, redeemed, or represented outside of the game. We sell outfits Ideas not catalog Items.

Last updated by the developer 16 Jun 2026, 00:44 UTC.

0
playing (measured 11 Aug 2026, 01:22 UTC)
39,426
lifetime visits
63%
liked (156 👍 / 91 👎)
7,268
favourites (184.3 per 1k visits)
17 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge · welcome34,521 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:4763no change
15 Aug 2026, 20:3563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.