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Obby But You're a Slime 🦠

Obby But You're a Slime 🦠

A Roblox experience owned by SakuraHoshi.

ObbyENphysics-based movementslime transformation150-stage obstacle course

Description (written by the developer; not a statement by this register)

Obby But You're a Slime 🦠 is a unique physics obby where you play as a squishy slime instead of a normal character! Your slime automatically changes shape depending on the environment: ✅ Adapt to slopes and narrow corridors ✅ Cling to walls ✅ Hang from the ceiling ✅ Squeeze through tight gaps ✅ Stretch on jumps ✅ Squish on landings This is a 150-stage obstacle course built around slime movement and smart navigation, not just basic jumping. 🫠 Can you reach the end as the ultimate slime? 🏁 Tags: obby, obstacle course, slime, squishy, squeeze, stretch, morphing, physics, parkour, platformer, stages, checkpoints, hard obby, unique obby, goo, jelly, blob, easy, hard, tunnels, slopes, mobile friendly

Last updated by the developer 1 Aug 2026, 19:04 UTC.

2
playing (measured 10 Aug 2026, 20:47 UTC)
469,406
lifetime visits
31%
liked (259 👍 / 570 👎)
1,761
favourites (3.8 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:475first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Rainbow Carpet
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

25 Stages · progression170,331 · 90.9% win
50 Stages · progression73,283 · 30.2% win
75 Stages · progression40,348 · 15.3% win
100 Stages · progression22,346 · 6.4% win
125 Stages · progression11,094 · 2.4% win
150 Stages · progression5,033 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3114 August 2026 — 31 % liked24 August 2026 — 31 % liked3 September 2026 — 31 % liked13 September 2026 — 31 % liked24 September 2026 — 31 % liked4 October 2026 — 31 % liked14 October 2026 — 31 % liked24 October 2026 — 31 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–32 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:2231no change
14 Oct 2026, 01:2231no change
4 Oct 2026, 01:2031no change
24 Sept 2026, 01:1831no change
13 Sept 2026, 23:4831no change
3 Sept 2026, 23:3731no change
24 Aug 2026, 21:5031no change
14 Aug 2026, 21:4631first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.