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+1 Jump to Steal Brainrots!

+1 Jump to Steal Brainrots!

A Roblox experience owned by Budget CCU Games.

TycoonENbrainrottrampolinetycoon

+1 Jump to Steal Brainrots! is a tycoon experience created on 2026-02-17. It has accumulated 541,617 lifetime visits and holds 1,213 favorites. Currently, one user is playing. The experience maintains a 93% like percentage. The description highlights mechanics involving jumping for power, escaping guards, and upgrading brainrots for cash.

Description (written by the developer; not a statement by this register)

YOUR BRAINROTS EARN CASH OFFLINE! 💤 Welcome to +1 Jump to Steal Brainrots! Jump on trampoline to get more Jump Power! Escape GUARDS to get brainrots Get brainrots to your base Upgrade the brainrots for even more cash! Rebirth for cash multiplier Invite your friends for even more fun!

Last updated by the developer 26 Mar 2026, 14:22 UTC.

1
playing (measured 10 Aug 2026, 15:07 UTC)
541,617
lifetime visits
93%
liked (1,094 👍 / 88 👎)
1,351
favourites (2.5 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:072first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN TRAMPOLINE (9999X)
74,999 R$
MVP
4,999 R$
VIP
2,499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked24 September 2026 — 93 % liked4 October 2026 — 93 % liked14 October 2026 — 93 % liked14 August 202614 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 00:0493no change
4 Oct 2026, 00:0393no change
24 Sept 2026, 00:0293no change
13 Sept 2026, 22:3893no change
3 Sept 2026, 22:3193no change
24 Aug 2026, 20:3493no change
14 Aug 2026, 20:3393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.