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Seed Storm

Seed Storm

A Roblox experience owned by Seed Storm Studios.

SurvivalENsurvivalgarden simulationchaos multiplayer

Description (written by the developer; not a statement by this register)

Survive acid rain and grow your garden! 🌱 💧 Seed Storm Beta is a fast-paced, chaotic multiplayer experience inspired by the energy of viral “brain rot” wave games. Players are thrown into unpredictable environments where strategy meets pure randomness, creating nonstop action and hilarious moments. Like Grow a Garden-style progression but turned up to maximum chaos, Seed Storm Beta blends resource growth, acid rain survival, and absurd mechanics into one addictive loop.

Last updated by the developer 24 Aug 2026, 22:58 UTC.

0
playing (measured 28 Aug 2026, 18:00 UTC)
1,079
lifetime visits
88%
liked (21 👍 / 3 👎)
10
favourites (9.3 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

150,000 Seedlings!
600 R$
50,000 Seedlings!
300 R$
VIP
249 R$
+350 Speed
150 R$
20,000 Seedlings!
150 R$
Rainbow Flying Carpet
100 R$
+200 Speed
80 R$
7,500 Seedlings!
80 R$
+100 Speed
50 R$
Grow all crops!
49 R$
2,500 Seedlings!
40 R$
+50 Speed
30 R$
500 Seedlings!
15 R$
Starter Pack
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

889189.529 August 2026 — 91 % liked29 October 2026 — 88 % liked29 August 202629 October 2026
2 measurements spanning 61 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 10:0388-3
29 Aug 2026, 19:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.