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[Back] Steal a Larry

[Back] Steal a Larry

A Roblox experience owned by TEAM_LARRY.

SimulatorENbrainrottrollingeconomy

Description (written by the developer; not a statement by this register)

🇨🇦🇫🇷 Steal a Larry How to play: 💸 Buy a Brainrot 🧠 Steal Brainrots from other players 💰 Generate money 🔄 Renaissance 😂 Buy slaps and trolling gear to troll other players! 💻 Supports desktop, mobile, and tablet players

Last updated by the developer 5 Aug 2026, 21:27 UTC.

0
playing (measured 2 Sept 2026, 12:15 UTC)
10,967
lifetime visits
94%
liked (50 👍 / 3 👎)
96
favourites (8.8 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 12:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
79 R$
x2 Money
49 R$
VIP
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

942 September 2026 — 94 % liked2 October 2026 — 94 % liked2 September 20262 October 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 12:3394no change
2 Sept 2026, 12:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.