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Raise a Doe [Alpha 1.0]

Raise a Doe [Alpha 1.0]

A Roblox experience owned by Acorn-Corp.

Description (written by the developer; not a statement by this register)

You are Builderman and you are in charge of taking care of two plums that will depend on you to not make KABOOM! (they are yours! ;D) [----] Please note that this game is still in the alpha phase and you may find bugs or missing images and icons along the way. We will continue to improve the game experience with future updates :D Keys: awsd F to load E to clean Use "x" to exit the panels faster. ----------------------------- Scripter and Builder: @GoldenUwUr Cover Designer: @IzuruIzu -----------------------------

Last updated by the developer 24 Aug 2026, 19:23 UTC.

0
playing (measured 15 Sept 2026, 17:52 UTC)
947
lifetime visits
100%
liked (18 👍 / 0 👎)
27
favourites (28.5 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LanzaTeteras
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Raise a Doe Alpha! · welcome247 · 0.00% win
Welcome to Raise a Doe · welcome30 · 0.00% win
You passed on March 18th · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10015 September 2026 — 100 % liked26 September 2026 — 100 % liked15 September 202626 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 02:51100no change
15 Sept 2026, 18:06100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.