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[RELEASE] Knockback 💥

[RELEASE] Knockback 💥

A Roblox experience owned by LAB Studios!.

ShooterENshooterphysics-based combatprogression

Description (written by the developer; not a statement by this register)

Welcome to Knockback! 💥 Grab your shotgun and cause CHAOS! 🔫 Shoot players to increase their knockback %! 📈 The higher their %, the FURTHER they FLY! 💨 Knock them off the floating islands to earn kills! 🏝️ Unlock powerful new shotguns with unique abilities! ⚡ Permanent kills = permanent progression! 🏆 Free For All madness across all platforms! 🎮📱🕹️ Like the game and join the group for CODES and MORE AWESOME UPDATES! 👍🔥 ---------------------------------------------- Controls: 💻PC LMB: Shoot 🎮Controller R2: Shoot 📱Mobile Tap: Shoot

Last updated by the developer 15 Apr 2026, 23:29 UTC.

0
playing (measured 25 Aug 2026, 00:45 UTC)
5,259
lifetime visits
67%
liked (28 👍 / 14 👎)
63
favourites (12.0 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Annihilator Shotgun
799 R$
Cataclysm Shotgun
599 R$
Time Freeze Shotgun
499 R$
Inferno Shotgun
499 R$
Thunderfall Shotgun
499 R$
Meteor Shotgun
499 R$
2x Kills
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,106 · 0.00% win
1 Kill · progression1,656 · 0.00% win
100 Kills · progression19 · 0.00% win
1000 Kills · progression10 · 0.00% win
10000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.