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Escape HOLE for Brainrots!

Escape HOLE for Brainrots!

A Roblox experience owned by Bona Fide Games.

TycoonENbrainrot memeidle tycoonrebirth mechanic

Escape HOLE for Brainrots! is a tycoon experience created on 2026-02-17. The game has accumulated 2,783,570 lifetime visits and holds 4,833 favorites. Currently, zero users are playing. The title maintains a 91% like percentage among its audience.

Description (written by the developer; not a statement by this register)

Welcome to Escape HOLE for Brainrots! 🧠🕳️ 🏃 Run fast and grab Brainrots! 🕳️ Outrun the roaming holes before they swallow you! ⚡ Rebirth to upgrade your running speed! 💸 Upgrade your Brainrots to earn more cash 🏗️ Upgrade your base to unlock more slots to place extra Brainrots 🎁 Gift Brainrots to your "connections" and grow together Your Brainrots earn money while you are OFFLINE! 💤 Like the game and join the group for MORE UPDATES! 👍

Last updated by the developer 27 Jul 2026, 10:45 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
2,783,570
lifetime visits
91%
liked (3,852 👍 / 362 👎)
4,863
favourites (1.7 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
149 R$
Harpoon
99 R$
Speed Boost
99 R$
Increased Luck
99 R$
Autocollect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,390,110 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:4591no change
13 Oct 2026, 06:3891no change
3 Oct 2026, 06:3891no change
13 Sept 2026, 06:3691no change
3 Sept 2026, 06:3591no change
24 Aug 2026, 06:3491no change
14 Aug 2026, 06:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.