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Escape HOLE for Brainrots!

Escape HOLE for Brainrots!

A Roblox experience owned by Bona Fide Games.

TycoonENbrainrot memeidle tycoonrebirth mechanic

Escape HOLE for Brainrots! is a tycoon experience created on 2026-02-17. The game has accumulated 2,783,570 lifetime visits and holds 4,833 favorites. Currently, zero users are playing. The title maintains a 91% like percentage among its audience.

Description (written by the developer; not a statement by this register)

Welcome to Escape HOLE for Brainrots! 🧠🕳️ 🏃 Run fast and grab Brainrots! 🕳️ Outrun the roaming holes before they swallow you! ⚡ Rebirth to upgrade your running speed! 💸 Upgrade your Brainrots to earn more cash 🏗️ Upgrade your base to unlock more slots to place extra Brainrots 🎁 Gift Brainrots to your "connections" and grow together Your Brainrots earn money while you are OFFLINE! 💤 Like the game and join the group for MORE UPDATES! 👍

Last updated by the developer 27 Jul 2026, 10:45 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
2,783,570
lifetime visits
91%
liked (3,849 👍 / 362 👎)
4,843
favourites (1.7 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
149 R$
Harpoon
99 R$
Speed Boost
99 R$
Increased Luck
99 R$
Autocollect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,384,834 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3591no change
24 Aug 2026, 06:3491no change
14 Aug 2026, 06:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.