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Steal From Monsters 🧠

Steal From Monsters 🧠

A Roblox experience owned by easy games 123.

AdventureENstealthbase defensehorror

Steal From Monsters 🧠 is an adventure experience created on 2026-02-18. It has 3,298,212 lifetime visits, 4,936 favorites, and a 92% like percentage. Currently, 35 players are active. The description outlines gameplay involving stealing from monsters, escaping, and returning items to a base for money.

Description (written by the developer; not a statement by this register)

How many can you SAVE? Remember.. Don't Alert The Monsters Protecting The Base! 😡 1. Steal from the Monsters🤫 2. Escape The Monsters chasing you 😡 3. Bring them back to your base to earn money 💵 📜 Leave feedback on the game! Let us know what you think. 🛡️ ADMIN ABUSES COMING SOON

Last updated by the developer 14 May 2026, 06:45 UTC.

35
playing (measured 10 Aug 2026, 14:21 UTC)
3,298,212
lifetime visits
91%
liked (2,334 👍 / 217 👎)
5,378
favourites (1.6 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2138first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome1,340,947 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.514 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:1791-1
13 Oct 2026, 05:1692no change
3 Oct 2026, 05:1592no change
23 Sept 2026, 05:0892no change
13 Sept 2026, 05:0892no change
3 Sept 2026, 05:0792no change
24 Aug 2026, 05:0692no change
14 Aug 2026, 05:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.