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korean ugc city event

korean ugc city event

A Roblox experience owned by korean ugc city event.

Last updated by the developer 30 Mar 2026, 12:56 UTC.

0
playing (measured 23 Aug 2026, 14:51 UTC)
1,177
lifetime visits
60%
liked (3 👍 / 2 👎)
2
favourites (1.7 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

korean ugc city event · social384 · 0.00% win
Black and White UGC Developer · other157 · 0.00% win
ostrich UGC Developer · other126 · 0.00% win
I met the aflzxm UGC developer! · other105 · 0.00% win
Nixie UGC Developer · other66 · 0.00% win
??? · secret2 · 0.00% win
??? · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50605523 August 2026 — 50 % liked3 October 2026 — 60 % liked23 August 20263 October 2026
2 measurements spanning 40 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 00:1560+10
23 Aug 2026, 18:5350first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.