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Morph or Die 💀

Morph or Die 💀

A Roblox experience owned by Casquey Crew.

Social & hangoutENprop hunthide and seekpowers

Description (written by the developer; not a statement by this register)

Morph or Die is a combination of hide and seek and prop hunt! 🫣 AS HIDER: Morph into props and hide all over the map. Use powers to distract the hunters. DON’T GET CAUGHT! 👀 AS HUNTER: Try to find the hiders and kill them. Once you kill them they join your team. FIND ALL HIDERS! 🪙 Collect coins to get better powers! Tags: Hide and Seek, Prop Hunt, Hide N Seek, Seeker, Hider, Hunter, Hide & Seek

Last updated by the developer 6 Aug 2026, 14:05 UTC.

19
playing (measured 10 Aug 2026, 16:18 UTC)
277,059
lifetime visits
94%
liked (3,074 👍 / 192 👎)
9,077
favourites (32.8 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1814first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skin Lava
100 R$
Shotgun
99 R$
Katana
90 R$
Skin Gold
90 R$
Skin Rainbow
80 R$
Bat
80 R$
Skin Dragon Fire
70 R$
Axe
70 R$
Skin Ice
60 R$
Golf Club
60 R$
Skin Neon Purple
50 R$
Shovel
50 R$
Pickaxe
40 R$
Skin Poison Green
40 R$
Crowbar
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Win · progression39,257 · 100.0% win
10 rounds played · progression2,892 · 12.2% win
50 Eliminations · progression15 · 0.70% win
100 Wins · progression3 · 0.00% win
500 Eliminations · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949795.515 August 2026 — 97 % liked25 August 2026 — 97 % liked4 September 2026 — 97 % liked14 September 2026 — 96 % liked24 September 2026 — 94 % liked4 October 2026 — 94 % liked14 October 2026 — 94 % liked24 October 2026 — 94 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0294no change
14 Oct 2026, 06:0194no change
4 Oct 2026, 06:0094no change
24 Sept 2026, 05:5394-2
14 Sept 2026, 04:0296-1
4 Sept 2026, 04:0097no change
25 Aug 2026, 02:0397no change
15 Aug 2026, 01:5397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.