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SMASH Walls For Brainrots!

SMASH Walls For Brainrots!

A Roblox experience owned by 519 Studios.

TycoonENclickercollectionmeme

SMASH Walls For Brainrots! is a tycoon experience created on 2026-02-18. The game has recorded 9,512,227 lifetime visits and holds 11,661 favorites. Currently, two players are active. The title maintains a 94% like percentage. Players engage in wall-smashing mechanics to collect brainrots and manage earnings within the game's economy.

Description (written by the developer; not a statement by this register)

Welcome to Smash Walls For Brainrots! 👊Smash through walls to discover brainrots! 🧠Collect brainrots and place them on your plot! 💸Watch your brainrots earn you cash over time! 🧤Upgrade your gloves to smash even harder walls! 🌍Explore new biomes for rarer brainrots! Remember to like & favorite the game for updates! 👍⭐

Last updated by the developer 29 Mar 2026, 20:00 UTC.

2
playing (measured 10 Aug 2026, 14:04 UTC)
9,512,227
lifetime visits
94%
liked (8,392 👍 / 537 👎)
11,659
favourites (1.2 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Super Luck!
399 R$
Double Cash
299 R$
Double Power
199 R$
Luck!
39 R$
50% Walkspeed Boost [PERM]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SWFB! · welcome4,107,579 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3694no change
13 Aug 2026, 20:3694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.