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SMASH Walls For Brainrots!

SMASH Walls For Brainrots!

A Roblox experience owned by 519 Studios.

TycoonENclickercollectionmeme

SMASH Walls For Brainrots! is a tycoon experience created on 2026-02-18. The game has recorded 9,512,227 lifetime visits and holds 11,661 favorites. Currently, two players are active. The title maintains a 94% like percentage. Players engage in wall-smashing mechanics to collect brainrots and manage earnings within the game's economy.

Description (written by the developer; not a statement by this register)

Welcome to Smash Walls For Brainrots! 👊Smash through walls to discover brainrots! 🧠Collect brainrots and place them on your plot! 💸Watch your brainrots earn you cash over time! 🧤Upgrade your gloves to smash even harder walls! 🌍Explore new biomes for rarer brainrots! Remember to like & favorite the game for updates! 👍⭐

Last updated by the developer 29 Mar 2026, 20:00 UTC.

2
playing (measured 10 Aug 2026, 14:04 UTC)
9,512,227
lifetime visits
94%
liked (8,412 👍 / 538 👎)
11,709
favourites (1.2 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Super Luck!
399 R$
Double Cash
299 R$
Double Power
199 R$
Luck!
39 R$
50% Walkspeed Boost [PERM]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SWFB! · welcome4,120,327 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked22 October 2026 — 94 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:4894no change
2 Oct 2026, 20:4694no change
22 Sept 2026, 20:4594no change
12 Sept 2026, 20:3894no change
2 Sept 2026, 20:3794no change
23 Aug 2026, 20:3694no change
13 Aug 2026, 20:3694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.