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Craft a Skin

Craft a Skin

A Roblox experience owned by Wyrmverse Studio.

SimulatorENCS2/CSGOunboxingsimulator

Description (written by the developer; not a statement by this register)

Welcome to Craft a Skin! 🪶Purchase Ingredients 🔫Use the Ingredients to craft new Skins 💸Collect Skins to earn Cash 💎PREMIUM USERS GET +15% CASH!! 🎉FREE CODE: "RELEASE" NEW SKINS EVERY SATURDAY! Credits to Valve for skin ideas. Update 4: - FREE CODE "100K" - +5 New Skins - Bug Fixes Tags: craft, ingredients, friends, fun, collect, simulator, Speed, skins, knife, gold, unbox, unboxing,mystery box, random, ohnepixel, earn offline, offline, cs2, mystery, case, csgo, cs, unboxing, earn, rng

Last updated by the developer 6 May 2026, 19:29 UTC.

0
playing (measured 10 Aug 2026, 18:37 UTC)
225,657
lifetime visits
92%
liked (442 👍 / 39 👎)
19,065
favourites (84.5 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
439 R$
2x Mutation Luck
329 R$
2x Cash
229 R$
2x Crafting Speed
189 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome165,848 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3492no change
25 Aug 2026, 03:3892no change
15 Aug 2026, 03:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.