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My Fish Tank [2 Player Obby]

My Fish Tank [2 Player Obby]

A Roblox experience owned by nit ay studios.

ObbyEN2-player co-opswimming mechanicsobstacle course

Description (written by the developer; not a statement by this register)

Welcome To My Fish Tank (2 Player Obby) 🐟🎣 👥️ This game is all about Teamwork! 💡A quick summary: The 1st Player plays as a human who holds a Fishtank. The 2nd Player is the Fish that can swim through water. You need to complete and swim across various different obstacles that contain swimming, jumping, lasers, and more! This game currently features 2 stages that are really well built: 🏞 1. Stage: This stage features a colorful green scenery with some easy obstacles. ❄️🧊 2. Stage: Here you can see snow and ice everywhere! This stage is almost twice as long as the first stage. And watch out because its very slippery here! ♥️ If you'd like to support the game don't mind liking it and joining our group!

Last updated by the developer 14 Aug 2026, 22:03 UTC.

0
playing (measured 15 Aug 2026, 14:23 UTC)
4,867
lifetime visits
85%
liked (22 👍 / 4 👎)
45
favourites (9.2 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Respawns
499 R$
Skeleton Bundle
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined The Game! · welcome3,602 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.517 August 2026 — 84 % liked7 October 2026 — 85 % liked17 August 20267 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 02:3685+1
17 Aug 2026, 23:2284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.