Terror Realm [RELEASE]
A Roblox experience owned by Asym Yields.
HorrorENasymmetricalhorrorsurvival
Description (written by the developer; not a statement by this register)
This is an asymmetrical horror game where one player becomes the Killer and the others play as Survivors trying to escape. Survivors must work together, complete objectives, and avoid the Killer, while the Killer hunts everyone down before they can escape. This game is inspired by other asymmetrical horror games, so please remember to support and show love to those games and their creators as well :] The game is currently in development, so things may change and more content will be added over time.
Last updated by the developer 19 Jun 2026, 17:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 13:18 | 73 | no change |
| 15 Aug 2026, 13:02 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.