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Terror Realm [RELEASE]

Terror Realm [RELEASE]

A Roblox experience owned by Asym Yields.

HorrorENasymmetricalhorrorsurvival

Description (written by the developer; not a statement by this register)

This is an asymmetrical horror game where one player becomes the Killer and the others play as Survivors trying to escape. Survivors must work together, complete objectives, and avoid the Killer, while the Killer hunts everyone down before they can escape. This game is inspired by other asymmetrical horror games, so please remember to support and show love to those games and their creators as well :] The game is currently in development, so things may change and more content will be added over time.

Last updated by the developer 19 Jun 2026, 17:18 UTC.

0
playing (measured 11 Aug 2026, 07:38 UTC)
81,300
lifetime visits
73%
liked (889 👍 / 326 👎)
2,004
favourites (24.6 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Pass
9,999 R$
Donation
5,999 R$
Founder's Pass
4,999 R$
Donation
3,250 R$
Donation
1,999 R$
Drakobloxxer Bundle
1,750 R$
Donation
1,499 R$
1,000 Robux Donation + Instant Access?
999 R$
Last Chance
499 R$
250 Robux Donation
250 R$
100 Robux Donation
100 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TR PTB · welcome25,747 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:1873no change
15 Aug 2026, 13:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.