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πŸš€ Planets Tycoon πŸͺβ˜„οΈπŸ›Έ

πŸš€ Planets Tycoon πŸͺβ˜„οΈπŸ›Έ

A Roblox experience owned by Leo Tycoons.

TycoonENspacetycooncombat

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Planets Tycoon! ⛏️ Pick your planet and build your tycoon to become the best! βš”οΈ Unlock gears and weapons to fight with others! ✨ Unlock cool effects and trails! πŸ† Get trophies completing tycoons! A trophy gives you +0.1 cash multiplier! ⭐ Like and favorite to support the game! πŸ’΅ Group members get +2,000 starting cash boost! https://www.roblox.com/groups/34905948 πŸ’΅ Premium players get +2,000 starting cash boost & double jump! https://www.roblox.com/premium/membership

Last updated by the developer 2 Mar 2026, 18:27 UTC.

0
playing (measured 10 Aug 2026, 19:31 UTC)
5,376
lifetime visits
75%
liked (6 πŸ‘ / 2 πŸ‘Ž)
511
favourites (95.1 per 1k visits)
18 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Commands
1,499 R$
Triple Cash
549 R$
Force Field
349 R$
Mega VIP
299 R$
Automatic Turret
299 R$
Double Cash
299 R$
Rainbow Upgraders
239 R$
VIP
199 R$
Golden Upgraders
179 R$
Golden Dropper
179 R$
Rainbow Coil
149 R$
Auto Collect
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,661 Β· 0.00% win
1 Trophy Β· other60 Β· 0.00% win
3 Trophies Β· collection2 Β· 0.00% win
6 Trophies Β· collection1 Β· 0.00% win
10 TROPHIES!! Β· collection1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.