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🍰BAKER🎂 ⚔️Crossovers Reimagined💣

🍰BAKER🎂 ⚔️Crossovers Reimagined💣

A Roblox experience owned by UVG Studios.

Fighting & PvPENbattlegroundscrossovercharacter combat

Description (written by the developer; not a statement by this register)

🎂 New Bakers Dozen Update! Featuring a Builderman Rework, A new character and much more content! 🔒 Unable to join due to recent complications? 🔒 Join our Community Server for help! ⚔️ Crossovers Reimagined is a battlegrounds game based around being a faithful continuation of Crossovers, featuring more unique characters, maps, and gamemodes! 👥 This game has 20+ characters to offer and 30+ maps to play on so every session can be vastly different than the last! 💣 Each character has 10 or more moves including both movesets that you can swap between whenever! 👬 The game is very fun with friends! Make sure to get all the characters and see what they reference.. Modified version of ⚔️Crossovers💣, made by SnoogleBrosPlayz.

Last updated by the developer 29 Jul 2026, 00:56 UTC.

0
playing (measured 11 Aug 2026, 09:51 UTC)
23,606
lifetime visits
89%
liked (188 👍 / 23 👎)
462
favourites (19.6 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

why would you buy this
1,000 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Belched Death · other2 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:1589no change
16 Aug 2026, 07:0889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.